The Legend of Mir 2

Legend of Mir 2

Developer(s) WeMade Entertainment, ActozSoft
Publisher(s) Digital Bros, Shanda, Gamepot, Softworld
Platform(s) Windows
Release date(s) September 19, 2001
May, 2009
Genre(s) Fantasy MMORPG
Mode(s) Multiplayer
Media/distribution Download
System requirements

Windows

The Legend of Mir 2 (Korean: 미르의 전설 2) is a sprite based isometric 3-D massively multiplayer online role-playing game developed by Korean-based Wemade Entertainment. There are currently five versions available; Korean Mir, Chinese Mir, Uzbekistanian Mir, Taiwanese Mir and North American Mir. The European version (published by Game Network) came to a close on 31st March 2009, after running for 8 years.

Whilst being moderately successful in Europe, it has been incredibly well-received in Asia and was the most popular MMORPG in China in 2002 and 2003, with over 250,000 simultaneous users being reported. The game has also claimed to have 120 million players worldwide.

The sequel, The Legend of Mir 3, has a very similar gameplay but has updated graphics, as well as providing larger maps. It has not quite reached the popularity levels of its predecessor, and has so far been released in the same countries as Mir 2, as well as in North America.

Contents

Gameplay

Legend of Mir Videos

Nemesis Trailer First Official Cinematic

Characters

Players have the option of playing one of four professions, with no more than three characters per server. Professions range from Taoist, healers who use magical and melee attacks. This is the support class of mir and not suited to solo game play. Taoists can summon pets to assist in battle, poison targets and heal. Warriors, who are the "tanks" of Mir use melee attacks and have the highest defense and attack attributes of all classes. Wizards depend on magic and can kill multiple monsters with ease using AoE spells. Wizards have low health and defense against physical damage and are especially weak against higher level warrior magic attacks. Assassins have taken over as the primary melee damage dealing class but have much weaker defense attributes than warriors. Conversely this instead of undermining the warrior class, has strengthened its position and clarified its role as the 'tank'.

Assassin

In 2008 the long awaited new class was announced in Korea and was later released with Mir 2 USA. The Assassin class is a melee class but with low defense and low accuracy. Assassins more than make up for this with the sheer speed of their attacks. The assassin can also learn to paralyse or poison a single target as well as hide from both players and monsters. Assassins use both HP and MP pots at a very fast rate which can prove difficult to finance.

Warrior

Warriors are incredibly strong characters that use their brute force to hack away at their enemies. Warriors are generally the easiest character for new players due to their higher maximum health, defense and ease of play. The main drawback of the warrior is the cost of items as well as the fast depletion of the duration of these items due to the number of times the warrior is hit in combat.

Wizard

Wizards are a magic based class using magical ranged attacking due to their inability to sustain melee damage. Similarly, wizards rarely use melee attacks against their enemies, instead preferring to kill multiple mobs from distance with powerful magic.

Taoist

Taoists are largely dependent on hunting in a group as its strengths are as a supporting class. Due to the supportive nature of the class, the harder the situation the players find themselves in, the more a tao will prove its worth. Taoists are famed for their ability to survive. Taoist, combine both physical and magical attacks although at a lower level than other classes. This has led to a number of different playing style including the economical but slow leveling method of players treating their tao like a low leveler level warrior. Taoists are considered the hardest class to play.

PK/PVP

Players are allowed to attack and kill other players ingame for any given reason, though it is generally frowned upon. Once a player has killed another player they are labeled with either yellow or later, red, that informs other players that they have killed somebody recently. Red players are not allowed in most cities and are generally ignored by NPC's. Red players are also fair game to other players, a punishment for their PK status.

Another punishment is the chance of having one's weapon cursed by killing another player. Curses cause weapons to deal less of a melee blow. Increased number of curses will render a weapon useless.

While attacking another player, the attacker will be labeled with a Brown player name. Any other player can attack and kill the offending player without accumulating PK points.

Point System

Players are labeled with a PK status after successfully killing another player. Each kill is considered 100 PK points. One point is removed every minute. Following the point system

Any towns that are guarded by a Guard, Archer Guard or a Town Archer will attack any red named player on sight. This stops any red named players from entering towns, or if they're already in the town it decreases their safe areas dramatically. The damage caused by a guard or archer is considerably high, requiring only a few strikes to take down even the highest level character.

History

Legend of Mir Community Network (LOMCN)

LOMCN.co.uk website & forum was set up shortly after the successful release of the MMORPG The Legend of Mir 2 and houses a community of mir players and developers who strive to keep the memory of Mir alive and people playing to this day.

European Mir

The Italian games company Game Network (originally owned by Digital Bros) was responsible for the operation of the European version of the game. Game Network originally had their own satellite television channel, but it was later cancelled in 2005 due to lack of funding.

In the 2007 yearly review and the September quarterly review, Digital Bros made it clear that they not only intended to replace The Legend of Mir 2 but also another MMORPG service they provided, the Myth of Soma.

"Revenues from "Legend of Mir" and "Myth of Soma" subscriptions fell from €178 thousands to €32 thousand, and titles will soon be replaced by a new generation of games accessed from the portal for the European Market, http://www.gametribe.com. Construction of the portal will be completed during the first half of the year."[1]

Since early 2005 Game Network's Mir 2 website was rarely updated. The forum itself continued to thrive until February 2008 when the hosting company replaced the default pages of the forum with a notice that they had been closed. The forum and the database powering it continued to operate though without the ability to post it became somewhat of an archive.

Recently, as of January 2009 GNOnline released a statement on their website stating that the Legend of Mir 2, Legend of Mir 3, and the Myth of Soma would all be closing at the end of March.[2]

References

External links